AECT Standards



AECT Standard 1 (Content Knowledge): Candidates demonstrate the knowledge necessary to create, use, assess, and manage theoretical and practical applications of educational technologies and processes.
1.1 Creating – Candidates demonstrate the ability to create instructional materials and learning environments using a variety of systems approaches. (p. 81) •  Ancient Greek Blended Learning Unit

Hatshepsut Mortuary Temple in Minecraft

1.2 Using – Candidates demonstrate the ability to select and use technological resources and processes to support student learning and to enhance their pedagogy. (p. 141) •  Lemonade Stand Unit
1.3 Assessing/Evaluating – Candidates demonstrate the ability to assess and evaluate the effective integration of appropriate technologies and instructional materials. •  Maturity Benchmark Survey Sheet

Maturity Benchmark Evaluation Summary

1.4 Managing – Candidates demonstrate the ability to effectively manage people, processes, physical infrastructures, and financial resources to achieve predetermined goals. (p. 178) •  Current Status of Technology Essential Skills for Success & Draft Technology Plan
1.5 Ethics – Candidates demonstrate the contemporary professional ethics of the field as defined and developed by the Association for Educational Communications and Technology. (p. 284)  Social Media Policy for Teachers
AECT Standard 2 (Content Pedagogy): Candidates develop as reflective practitioners able to demonstrate effective implementation of educational technologies and processes based on contemporary content and pedagogy.
2.1 Creating – Candidates apply content pedagogy to create appropriate applications of processes and technologies to improve learning and performance outcomes. (p. 1) •  “All About Me”

All About Me Storyboard

2.2 Using – Candidates implement appropriate educational technologies and processes based on appropriate content pedagogy. (p. 141) •  Autonomous Robotics to Teaching and Learning

Finch Robot Programming Screencasting

2.3 Assessing/Evaluating – Candidates demonstrate an inquiry process that assesses the adequacy of learning and evaluates the instruction and implementation of educational technologies and processes (p. 116-117) grounded in reflective practice. •  3D Game Lab Use in Tech 1 Final Evaluation
2.4 Managing – Candidates manage appropriate technological processes and resources to provide supportive learning communities, create flexible and diverse learning environments, and develop and demonstrate appropriate content pedagogy. (p. 175-193) •  Gamification of Technology/Computer Science Curriculum
2.5 Ethics – Candidates design and select media, technology, and processes that emphasize the diversity of our society as a multicultural community. (p. 296)   Digital Inequality
AECT Standard 3 (Learning Environments): Candidates facilitate learning (p. 41) by creating, using, evaluating, and managing effective learning environments. (p. 1)
3.1 Creating – Candidates create instructional design products based on learning principles and research-based best practices. (pp. 8, 243-245, 246) •  White Space

Contrast, Alignment, Color, Repetition, and Proximity

3.2 Using – Candidates make professionally sound decisions in selecting appropriate processes and resources to provide optimal conditions for learning (pp. 122, 169) based on principles, theories, and effective practices. (pp. 8-9, 168-169, 246) • Ancient Greek Blended Learning Unit
3.3 Assessing/Evaluating – Candidates use multiple assessment strategies (p. 53) to collect data for informed decisions to improve instructional practice, learner outcomes, and the learning environment. (pp. 5-6) •  Needs Assessment 

3D Game Lab Use in Tech 1 Final Evaluation

3.4 Managing – Candidates establish mechanisms (p. 190) for maintaining the technology infrastructure (p. 234) to improve learning and performance. (p. 238) •  Current Status of Technology Essentials Skills for Success
3.5 Ethics – Candidates foster a learning environment in which ethics guide practice that promotes health, safety, best practice (p. 246), and respect for copyright, Fair Use, and appropriate open access to resources. (p. 3) •  Privacy, Permissions, & Fair Use Project

Be Cool with Tech In School

3.6 Diversity of Learners – Candidates foster a learning community that empowers learners with diverse backgrounds, characteristics, and abilities. (p. 10)  Gamification of Technology/Computer Science Curriculum
AECT Standard 4 (Professional Knowledge and Skills): Candidates design, develop, implement, and evaluate technology-rich learning environments within a supportive community of practice.
4.1 Collaborative Practice – Candidates collaborate with their peers and subject matter experts to analyze learners, develop and design instruction, and evaluate its impact on learners. •  “Instructional Design of WRSD Google Drive,”
4.2 Leadership – Candidates lead their peers in designing and implementing technology-supported learning. •   Technology Professional Development Plan

Making the Most of Google Classroom

4.3 Reflection on Practice – Candidates analyze and interpret data and artifacts and reflect on the effectiveness of the design, development, and implementation of technology-supported instruction and learning to enhance their professional growth. •  Artifact Alignment Table

Artifact Rationale Paper

4.4 Assessing/Evaluating – Candidates design and implement assessment and evaluation plans that align with learning goals and instructional activities. • Response for Proposal

3D Game Lab Use in Tech 1 Final Evaluation

4.5 Ethics – Candidates demonstrate ethical behavior within the applicable cultural context during all aspects of their work and with respect for the diversity of learners in each setting.  Adaptive & Assistive Technology
AECT Standard 5 (Research): Candidates explore, evaluate, synthesize, and apply methods of inquiry to enhance learning (p. 4) and improve performance (pp. 6-7).
5.1 Theoretical Foundations – Candidates demonstrate foundational knowledge of the contribution of research to the past and current theory of educational communications and technology. (p. 242) •  Multimedia Learning Theory
5.2 Method – Candidates apply research methodologies to solve problems and enhance practice. (p. 243) •  Digital Inequality

Digital Inequality – Planning Doc

5.3 Assessing/Evaluating – Candidates apply formal inquiry strategies in assessing and evaluating processes and resources for learning and performance. (p. 203)  3D Game Lab Use in Tech 1
5.4 Ethics – Candidates conduct research and practice using accepted professional (p. 296) and institutional (p. 297) guidelines and procedures.  Human Research Certification

NOTE: Parenthetical page references are to Educational Technology: A Definition with Commentary (2008, A. Januszewski & M. Molenda, Eds., Lawrence Erlbaum Assoc.)



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