ED TECH 532 – Sploderfest

After playing several different games designed by my classmates it reaffirms for me that not every game is designed for everyone.  Personally, I don’t like the Algorithm Adventure games.  It just isn’t a game I get into very easily.  At least not those created by the Sploder design platform.  I did enjoy Combat Miners of Rhea which surprised me.  I was surprised because this game is classified as a first person shooter game but its reminiscent qualities to simple arcade games of the 1980s that I recall playing.  The Physics Games category seemed to hold my attention more then others because it feels more as though there is a puzzle to be solved.   I find the platform games that you can construct using Sploder are similar to the design of a Zelda quest game.  The old style arcade games are typical of Mario Brothers games.

My take aways from this quest assignment are as follows: just as there are all kinds of learners, there are all kind of gamers as well.  Given this designers of games in order to be successful need to design games that have components that may attract several types of users.  Minecraft comes to mind as a great example of this.  Players have the option to play in either survival mode or creative mode.  Those that enjoy the trill of fear of the creepers will be attracted to survival mode.  As where those players that enjoy building and constructing collaboratively will be more attracted to the creative mode of the game.  Regardless of the gaming platform, personally I find those with a story line much more engaging than those that lack a story line.

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ED Tech 532 – Abbot’s Space Port

This quest based assignment took place using Second Life.  In Second Life I explored Abbot’s Space Port.  In this virtual world once can explore a terminal for air travel, purchase air travel transports, and just look at the various helicopters and planes available.  As I was walking around looking at the various forms of air travel I felt as though I was at the Smithsonian Air & Space Museum just outside of Washington, DC.  Something like this could turn into a great classroom virtual tour for a science or engineering class to look at various aspects of the design elements of an aircraft.

Photos of Abbot’s Space Port in Second LifeHelicopter_001 Helicopter_002 spacebubble_001

ED Tech 532 – How People Learn – Quest 1 (Learning Theory Mashup)

This assignment was to combine two learning theories together then create an accompanying graphic. I have selected the Classical Conditioning Theory of Learning to mash up with Multimedia Learning Theory. I believe that these two elements in conjunction exemplify the reasons for Gamification of Education. When multiple stimuli are presented in a variety of means to reinforce one another the end user has greater comprehension and retention of the presented material. For example, a game that has both text and audio narration with a pictorial representation of the directions has greater success for the user because they can absorb the content in multiple ways stimulating more receptors int he brain. Once this information is processed a new schema is developed in the brain as to the functioning of the game. This creates a new desired behavior in the user of the game to use controls in certain ways to acquire a winning condition. As the player (or learner) works their way through the game and face various obstacles the gamer learns from their mistakes through conditioning to over come each level creating new schema of how the game works at various levels. The new schema is created by a combination of feedback stimulus that can take the form of text, audio, and pictorial references in conjunction with each other. When the player adjust their schema they will experience success in the game and ultimately achieve the winning condition as desired by the game designer. Through the process of multiple stimulus the player acquires these new skills and retains them longer than if the stimulus was just in a single textual form.

ED Tech 532 – HPL Quest 1 by

ED Tech 532 – “My (Story) – Toy – Puzzle – Game” Quest

All great games have some sort of story line that is the hook for gamers.  When I thing about the coursework thus far, I imagine a game with amazing graphics of the entertainment industry with the educational piece in place.  As a former teacher of Ancient Civilizations to middle school students I envision that my game would have the main character be an archeologists in which they visit the civilizations of Mesopotamia, Egypt, Greece, and Rome. Due to the fact that as a gamer I personally enjoy brain puzzle sort of games, such as The Room, I am envisioning that my game would have these sorts of mind challenge puzzle games built into it’s check points or level completion.  As students navigate through the various levels of the game exploring these great civilizations they have to use a cipher to unlock clues to then next part of their journey.  The cipher can unlock the language of the ancients such as cuneiform, hieroglyphics, the Greek Alphabet, and Roman Numerals.  In this way students are learning not only about the geography of the region they are exploring but also the culture as well.  There could be a quiz at the end of each level about the artifacts discovered and who they belonged to as well.