After reviewing various media on Making History II, it is clear that there is educational value to this game if presented in the right way. I can see students using Intel’s Visual Ranking prior to playing the game to determine or think about what factors will influence success during World War II.
Pitch for use:
Students will take on the role of a nation during the WWII era. The decisions that students make bout the economy, military, and allies will determine their nation’s success in the simulation. This virtual look at real world situations will aid students in really understanding the role that the economy played in leading up to major world events of the time. Their decisions may even change the outcomes of these events in a virtual space.
After playing through a few quests in the Learn this, Play That camp, I have learned about Kerbal Space Program.
This is a game where the player, I mean student, can construct digital models of space shuttles. Once the shuttle is build students then launch their shuttles into space. If they have constructed it well then lift off should go well. If not then there may be some crashes, explosions, and mishaps. That is okay because students can learn from their design failures, go back to the design phase, and make changes. Through trial & error and a little perseverance, students will improve their design and experience success. Next is to apply physics to their flight ability to get into a position where they are able to orbit the planet. As students flight skills and design skills improve, they will have longer missions to get to where no Kerbal has gone before – other moons and planets. We should explore this as an educational opportunity because it fosters critical thinking that mimics a real life situation and applies science skills.