After reviewing various media on Making History II, it is clear that there is educational value to this game if presented in the right way. I can see students using Intel’s Visual Ranking prior to playing the game to determine or think about what factors will influence success during World War II.
Pitch for use:
Students will take on the role of a nation during the WWII era. The decisions that students make bout the economy, military, and allies will determine their nation’s success in the simulation. This virtual look at real world situations will aid students in really understanding the role that the economy played in leading up to major world events of the time. Their decisions may even change the outcomes of these events in a virtual space.