ED TECH 532 – Story-(Toy)-Puzzle-Game Quest

For my game I envision the characters having a hieroglyphic translator app that they could use to decipher codes that will lead the player in finishing their quest.  I imagine the “Toy” in the game looking like an I Pod touch with various apps on it that would aid the main characters in navigating through the sites in the ancient world.  I also envision that this I Pod would have a dictionary of ancient gods and the powers they control so they player knows what mystical beings they are up against.  

“TechnoBuffalo.” TechnoBuffalo. N.p., n.d. Web. 04 Apr. 2013. <http://www.technobuffalo.com/2012/09/12/ipod-touch-set-for-biggest-upgrade-ever-says-analyst/&gt;.

 

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One thought on “ED TECH 532 – Story-(Toy)-Puzzle-Game Quest

  1. Love this toy concept – because it is so flexible and tool-like. You can go further now on one or two of the key apps on this device, and perhaps one of those is more like a “toy” in that within its boundaries, and user can play around with configurations and accidentally learn new things by doing so.

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